Interface design & prototyping

Bring interface ideas into focus.

Figma is a collaborative interface design tool for creating screens, reusable design systems, and interactive prototypes that teams can review together.

TOOL PROFILE

Figma

Interface design & prototyping

Figma is used to explore and communicate interface designs before and during implementation. A design file can contain screens, reusable components, and linked prototype flows. Comments and shared access let teammates review a proposal in context rather than passing around static screenshots.

01

What it helps you do

The practical parts of Figma you are most likely to use.

Screens and components

Arrange interface elements on frames and turn repeated patterns into components that can be updated consistently.

Interactive prototypes

Connect frames with interactions to demonstrate navigation and get feedback on a flow before it is built.

Shared reviews

Invite collaborators to inspect a design, leave comments, and resolve feedback alongside the relevant screen.

Developer handoff

Share the source design and inspect dimensions, colors, and assets while translating a design into code.

02

A practical way to start

Follow a small workflow to get value from the tool without over-configuring it.

  1. Map the user flow List the screens and decisions a person needs to move through before drawing polished interface details.
  2. Create frames and reusable patterns Lay out the screens at an intentional size and use components for recurring controls such as buttons and navigation.
  3. Prototype and review Connect the key actions, test the flow with someone else, and collect feedback before handing off the design.
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